Prepare
- For all decks: Go through and remove cards according to the player count shown in bottom right corner
- For Age 3: remove all purple, draw number of players +2, add them back into the deck and shuffle
- Each player gets: 3 coins and a wonder board (choose a side, day is simpler than night)
Game
- 3 rounds – deal out the deck, each player gets a hand of 7 cards.
- Choose 1, play it, pass the hand (deck gets passed clockwise/anticlockwise as pictured on the back of the cards)
- Playing a card can be done in 3 ways:
- construct it into your city, paying the cost on the card (or for free if your have the matching chain symbol)
- use it to construct a stage of your wonder (from left to right), face down paying the cost on the wonder board (not the card)
- sell it for 3 coins
- On the 6th turn, when you have a hand of 2 cards, 1 gets chosen, the other discarded.
- At End of Round, Resolve military conflicts: compare the total of your military power with your neighbours (left and right)
- equal: no tokens taken
- less: take a defeat token
- higher: take a victory token corresponding to the current age
During play
- You can’t build the same thing twice
- It’s a good idea to tuck constructed brown and silver cards under the top left of your wonder board
- When constructing
- Coin costs must be covered at time of selecting the card, i.e. not depending on income from neighbours during the turn
- Resource costs can be covered by resources from your own city
- Each resource can only be used once per turn
- Can be the starting resource on your board
- Can be a grey, brown or yellow card in your city
- Resource costs can be covered by buying resources from a neighbouring city for 2 coins
- Each resource can be bought once per turn per player
- Can be the starting resource on their board
- Can be a brown or grey resource (not yellow)
- Clarification: “construct the first age card in each color for free” e.g. If you have 0 green (scientific) cards in your empire, the first green card you build is free.
Score Points From
- Wonder Board victory points
- Treasure: 3 coins = 1VP
- Military conflict tokens
- Blue cards, add the total up
- Yellow cards, according to effects
- Purple Cards, according to effects
- Green cards
- Each set of 3 different symbols = 7VP
- For each symbol type: number of identical symbols:
- 1 = 1VP
- 2 = 4VP
- 3 = 9VP
- 4 = 16VP
- 5 = 25VP
- 6 = 36VP
Tips
Don’t forget the starting resource at the top left of your wonder board
Green (science) cards have the best chaining – each enables 2 chains in the next Age
Age 1 blue cards chain to blues in Age 2 or Age 3
Yellows chain through all 3 ages