Thunder Road: Vendetta: My Reference

Game

  • Round
    • All players roll their 4 movement dice
    • First player also rolls the road die
    • First player rotates clockwise after each round
  • On your turn
    • Assign 1 die to an operable car
      • Place the die in the center of the dashboard
      • The number is how many spaces it moves
      • If you don’t have any available cars, assign it to the Coast space on a car you’ve already moved. Command cannot be used
    • Activate a command (Once per round)
      • Assign and activate a die to your command board
      • Commands
        • Airstrike – Any – Place your chopper in a free space and shoot with it
        • Nitro – 1-3 – add the value to your movement
        • Drift – 3-5 – pass through one space with a vehicle in without causing a slam
        • Repair – 6 – Remove 1 damage from 1 of your cars
    • Move that car
      • Car gains moves equal to the die assigned
      • A car moves into one of the 3 spaces in its front arc
      • Movement rules:
        • a car must move the full amount
        • can go through a space with a chopper
        • reveal hazards and resolve as the care moves
        • a car loses remaining moves when it takes damage
        • crashing into another car results in a Slam, place the moving car on top
          • Roll slam and direction die
          • Larger vehicle owner may ask for a reroll of both dice
          • Move affected vehicle as dice show
      • If all movement was on the road you may optionally now take another movement using the road die
        • same rules apply as a normal movement
      • Coast = move 1 space only, Road die can not be used
    • Shoot with that car
      • you can shoot vehicles, wrecks, but not choppers, in your front arc
      • if a wreck takes damange it is eliminated
      • you may shoot after resolving a slam
      • you may shoot your own cars
      • Roll the shooting die, hit is a match on size
      • owner of damaged car draws and resolces a damage effect

During Play

  • Moving off the front of map triggers next tile to appear (or they win)
  • vehicles on last tile are eliminated
  • if a player is out of the game, next tile becomes the last tile

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