Smallworld: My Reference

Game

  • Played over 8/9/10 rounds going clockwise
  • First player moves round tracker marker on each round
  • First Turn
    • Pick a race/power combo (and any coins on it)
      • Pay 1 coin for each skipped over combo, if any
      • Take race tokens for the sum of both counts
      • Replenish market by sliding down and drawing from top
    • Conquer
      • You need tokens equal to 2 + the number of tokens in the region
      • First region is on the edge of the map or by a sea
      • Subsequent regions must border existing regions
      • On final conquest add pips from reinforcement die to conquering value
    • Redeploy
      • Shift tokens freely around your regions, leaving at least one in each region
    • Score
      • 1 point for each region
      • Any Race/Power bonuses
  • Subsequent turns, either Expand or Decline
    • Expand
      • pick up all your tokens, leaving 1 in each region you wish to maintain a presence in
      • Conquer, as above
      • Redeploy, as above
      • Score, as above
    • Decline
      • If you already have a race in decline, remove their tokens and discard their banner
      • Flip your race/power banners
      • Flip your race tokens and remove all but 1 per region
      • Score, as above
      • Next turn, play the same as first turn

During Play

  • If a players region is conquered
    • they take their race tokens back in hand
    • discard one token
    • at the end of the current players turn
      • if they still have controlled region(s) redeploy in-hand tokens
      • if they don’t then their next turn is treated the same as a First turn
  • You can conquer your own in-decline tokens

Score Points From

  • Most coins at the end wins.
  • Ties are settled by most race tokens on the map (including those in decline)

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