Game
- Played over 8/9/10 rounds going clockwise
- First player moves round tracker marker on each round
- First Turn
- Pick a race/power combo (and any coins on it)
- Pay 1 coin for each skipped over combo, if any
- Take race tokens for the sum of both counts
- Replenish market by sliding down and drawing from top
- Conquer
- You need tokens equal to 2 + the number of tokens in the region
- First region is on the edge of the map or by a sea
- Subsequent regions must border existing regions
- On final conquest add pips from reinforcement die to conquering value
- Redeploy
- Shift tokens freely around your regions, leaving at least one in each region
- Score
- 1 point for each region
- Any Race/Power bonuses
- Subsequent turns, either Expand or Decline
- Expand
- pick up all your tokens, leaving 1 in each region you wish to maintain a presence in
- Conquer, as above
- Redeploy, as above
- Score, as above
- Decline
- If you already have a race in decline, remove their tokens and discard their banner
- Flip your race/power banners
- Flip your race tokens and remove all but 1 per region
- Score, as above
- Next turn, play the same as first turn
During Play
- If a players region is conquered
- they take their race tokens back in hand
- discard one token
- at the end of the current players turn
- if they still have controlled region(s) redeploy in-hand tokens
- if they don’t then their next turn is treated the same as a First turn
- You can conquer your own in-decline tokens
Score Points From
- Most coins at the end wins.
- Ties are settled by most race tokens on the map (including those in decline)