7 Wonders: My Reference

Prepare

  • For all decks: Go through and remove cards according to the player count shown in bottom right corner
  • For Age 3: remove all purple, draw number of players +2, add them back into the deck and shuffle
  • Each player gets: 3 coins and a wonder board (choose a side, day is simpler than night)

Game

  • 3 rounds – deal out the deck, each player gets a hand of 7 cards.
  • Choose 1, play it, pass the hand (deck gets passed clockwise/anticlockwise as pictured on the back of the cards)
    • Playing a card can be done in 3 ways:
      • construct it into your city, paying the cost on the card (or for free if your have the matching chain symbol)
      • use it to construct a stage of your wonder (from left to right), face down paying the cost on the wonder board (not the card)
      • sell it for 3 coins
  • On the 6th turn, when you have a hand of 2 cards, 1 gets chosen, the other discarded.
  • At End of Round, Resolve military conflicts: compare the total of your military power with your neighbours (left and right)
    • equal: no tokens taken
    • less: take a defeat token
    • higher: take a victory token corresponding to the current age

During play

  • You can’t build the same thing twice
  • It’s a good idea to tuck constructed brown and silver cards under the top left of your wonder board
  • When constructing
    • Coin costs must be covered at time of selecting the card, i.e. not depending on income from neighbours during the turn
    • Resource costs can be covered by resources from your own city
      • Each resource can only be used once per turn
      • Can be the starting resource on your board
      • Can be a grey, brown or yellow card in your city
    • Resource costs can be covered by buying resources from a neighbouring city for 2 coins
      • Each resource can be bought once per turn per player
      • Can be the starting resource on their board
      • Can be a brown or grey resource (not yellow)
  • Clarification: “construct the first age card in each color for free” e.g. If you have 0 green (scientific) cards in your empire, the first green card you build is free.

Score Points From

  • Wonder Board victory points
  • Treasure: 3 coins = 1VP
  • Military conflict tokens
  • Blue cards, add the total up
  • Yellow cards, according to effects
  • Purple Cards, according to effects
  • Green cards
    • Each set of 3 different symbols = 7VP
    • For each symbol type: number of identical symbols:
      • 1 = 1VP
      • 2 = 4VP
      • 3 = 9VP
      • 4 = 16VP
      • 5 = 25VP
      • 6 = 36VP

Tips

Don’t forget the starting resource at the top left of your wonder board
Green (science) cards have the best chaining – each enables 2 chains in the next Age
Age 1 blue cards chain to blues in Age 2 or Age 3
Yellows chain through all 3 ages

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