Game
- Play cards into each mandala, each colour can only be in one section of each mandala
- it’s in opponent Field OR Mountain OR your Field
- there can be more than one card of a colour in that section
- A mandala is complete when it has all 6 colours in it – it is then destroyed
- The player with the most cards in their field takes first turn to:
- Choose a colour from the mountain and take all cards of that colour
- If that colour isn’t in your river already place 1 card face up in the leftmost available space.
- Place remaining cards face down in your cup
- If a player has no cards in their field the process is still followed however all cards they claim go to the discard pile
- Once all Mountain cards claimed then Field cards of that Mandala get discarded
- Put 2 cards in the Mountain from the Draw pile
- Turn: perform 1 of 3 actions
- Build Mountain and Draw
- Place 1 card into the mountain
- Draw 3 cards (strict hand limit of 8 – do not draw over and then discard)
- Destroy Mandala if it is complete
- Grow Field, No Draw
- Place 1 or more cards of one colour into one of your fields
- You must keep at least 1 card in your hand
- Destroy Mandala if it is complete
- Discard and Redraw
- Place 1 or more cards all of the same colour into the discard pile
- Draw the same number of cards
- Game End, either:
- Draw deck is exhausted
- Shuffle the discard pile to create a new draw deck so play can continue
- The next Mandala completed is the final one
- A player adds a 6th colour to their River
- Finish destroying the current Mandala
- Initial Setup
- Put 2 cards in each mountain
- 6 cards to each players hand
- 2 cards, face down, to each players cup
Score Points From
- Cards in your cup, multiplied by their value as dictated by the River
- The card in the River does not score, only cards in the cup
- Ties won by player with fewest cards in their cup
Game
- On your turn perform 2 Different Actions:
- Territory
- Draw 3, place 1, discard 2 (draw pile replenished by shuffled discard pile)
- Must be touching 2 existing plots (except if touching Pond plot)
- Territory Objectives:
- Various shapes of specific colours
- A count of at least x many of a specific colour (not necessarily connected)
- Flower hex is on 6 tiles
- Irrigation
- Objectives require irrigation:
- adjacent to Pond
- contains an oasis icon
- building irrigation
- clarification: gardeners cabin needs irrigation too (for flower hex)
- When hex placed it grows bamboo immediately if irrigated
- If irrigation reaches it later bamboo grows at time of irrigation
- Water: Gain 1 irrigation (placed as free action on your turn)
- Move Gardener
- 1 or more hexes in a straight line
- causes bamboo to grow on final hex and any directly adjacent of same colour
- max of 4 sections
- Fertiliser (rake) icon causes double growth
- Gardener Objectives:
- x stacks, y tall, of a specific colour
- Can have icon requirements (presence or lack of)
- + icon at top of stack: at least the number of section pictured below icon (2 or more)
- Move Panda
- 1 or more hexes in a straight line
- eats 1 bamboo from final hex, stored in stomach until claiming objective
- panda can not eat if enclosure icon present
- Panda Objectives:
- x sections of a specific colour(s)
- Can have pond icon: requires panda to be on a pond hex
- Draw Objective: top 1 from 1 deck of your choice (hand limit of 5)
- Start of turn: roll the dice
- Sun: extra action
- Rain: bamboo grows
- Wind: optionally do the same action twice
- Storm: panda frightened, transports anywhere and eats 1 section of bamboo
- Clouds: gain an improvement chip of your choice (store it or use it)
- ?: your choice of above
- Game ends after 9/8/7 objectives completed in a 2/3/4 player game
- Player completing game-ending objectives gets emperor card (+2 points)
- other players get 1 final turn
During Play
- Free actions during your turn:
- Claiming an objective
- Placing an improvement icon
- Placing irrigation channel
- Special Plots
- Triple coloured plot
- 1 of each colour grow here
- all directly adjacent plots grow (all colours), if irrigated
- Panda still only eats 1 section (colour is players choice)
- Rain only triggers 1 section of 1 colour to grow
- For plot objectives this plot is all 3 colours (wild)
- Sacred hill (flute playing monk)
- gardener stopping here triggers growth of all irrigated plots of that colour (everywhere, not just adjacent)
- Pond
- same rules as first pond
- immediately irrigates connected plots, can be used as irrigation source
- Gardeners Cabin
- when gardener stops here player may draw top card of all 3 decks, keep 1, return other 2 to bottom of their decks
- Miss Panda
- Miss Panda starts out of the game. She appears on first hex placed with a flower icon
- Movement
- All subsequent hexes with a flower icon cause her to move there upon placement
- When the Storm weather is rolled players choose to move Panda OR Miss Panda anywhere
- When a player performs a move action they choose to move Panda OR Miss Panda (standard 1 or more hexes in a straight line )
- When Miss Panda finishes her movement in the same hex as Panda (but not vice versa) then the player may:
- pay 1 section of bamboo of any colour
- gain Baby token of corresponding colour
- token to be chosen at random, but you may check which remain before selecting colour
- Baby Benefits:
- 2 points at end of game
- Pictured benefit (optional):
- Immediately place 1 irrigation channel from supply
- Immediately place 1 improvement from supply (or move 1 if none available)
- Return 1 objective from hand to bottom of the deck, replace it with top card from the same deck
- Miss Panda does not eat bamboo
Score Points From
- Score points by completing objectives (territory shapes, bamboo grown, bamboo eaten)
- First to complete target number of objectives: +2 emperor card