Stephens: My Reference

Game

  • On your turn do 1 of 2 actions
    • Obtain glass, and activate corresponding action
      • Bottom left: white glass. Commit to a new contract
        • Choose from market, spend influence, slide down remaining and restock
        • Place into 1 of 3 available contract slots on your player board
      • Bottom right: white glass. Fund a new investment (bonus income during reset phase)
        • Choose from market, spend coins, slide down remaining and restock
        • Place in the leftmost slot of the row corresponding to the cube colour next to your player board. An investment with no cubes can go in any row.
      • All others: coloured glass: activate adjacent professions
        • Activation order decided by owners
        • Activation is optional
        • Master and Apprentice activate independently
    • Assign a worker to a new profession (bonus income/actions when professions activated)
      • Create a new one
        • Select from market, place
          • red cards on left side of board, blue on right
          • rows must have fewer professions than the next row below
        • place your worker in the top worker slot
          • if there is a small red cross, pay the pictured cost to place your worker
      • Reinforce existing (become apprentice)
        • place a worker in a vacant bottom slot of an existing profession
        • master and apprentice can’t be the same colour
  • Check for reset phase condition: 2 out of the 4 furnace locations are empty

During Play

  • When placing a worker a new ability is unlocked depending on where the worker came from
    • Influence Points maximum blocked by workers on the influence track
    • Left half of the book/board
      • 1VP each reset (must be unlocked before others in this area)
      • 1VP / 2 cubes at end game scoring
      • 1VP / 2 coins at end game scoring
      • 1VP / 1 influence at end game scoring
      • 5VP / set of 3 differenct accessories at end game scoring
    • Professions (in any order)
      • At the start of your turn you may discard either the 2 rightmost red or 2 leftmost blue professions from the market. Then take your turn as normal.
      • When creating a new profession you may add it to a row that will have an equal number of professions as the next row below
    • Contracts/Investments Section 1 (in order)
      • When completing a contract you may replace 2 matching cubes for 1 of another colour
      • When taking out a new contract or investment you may take 2 instead of 1
    • Contracts/Investments Section 2 (in order)
      • You may discard the lowest value contract or investment, and restock, before making your selection
      • Discount of 1, for one card only, when aquiring a new contract or investment. Can’t reduce a cost to zero.
    • Small factories (in order)
      • You may obtain 2 cubes from the same factory
      • You may obtain 3 cubes from the same factory
        • Additionally, you may opt to activate the effect of an empty furnace action, instead of activating the row of professions
      • You may obtain 4 cubes from the same factory
        • Additionally, you may opt to activate the effect of an empty furnace action, instead of activating the row of professions
  • Reset Phase
    • Advance the french army 5 spaces.
    • Replenish the 2 empty furnaces with the number of cubes indicated at the location of the French army (notation: 4/3/2 players)
    • Gain 1 VP if you have placed that worker
    • Empty the small factories
    • Activate personal investments
      • Each column of investments activated individually (and optionally)
      • all/none investments in a column are activated
      • A column composed of fewer than 3 investments may still be activated
      • Spend the indicated resources from the Forest and Dune tracks
      • Gain all VPs depicted
      • Gain all cubes depicted (place them on top of the corresponding investment card, not your supply)
    • Supply small factories
      • Distribute the cubes from your investment cards to the small factories in any quantity/combination that provides a benefit
      • Gain the benefit depicted for each valid combination you provide
    • Fulfill personal contracts
      • Optionally fulfill all/some/none of your contracts
      • Contracts may only be fulfilled during reset phases
      • Spend all of the required resources (some may require accessory tiles to be returned to the supply)
      • Place the completed contract into the rightmost slot of the corresponding row
  • Game End
    • Game end triggered when the army reaches/crosses the leading players scoring marker.
    • Player after the First Player take their turns, then everyone gets one more turn.
    • Additional reset phases can take place during these final turns – complete them as normal
    • After the final player takes their final turn perform one more reset phase

Score Points From

  • Final scoring
    • VP’s on the track
    • VP from position on Forest track (0/7/15)
    • VP from position on Dunetrack (0/7/15)
    • VP’s for master workers
      • 1VP per master in Stephens factory
      • 3VP per master in Lower small factory
      • 5VP per master in Upper small factory
    • 1VP per master with an apprentice
    • VPs for fulfilled contracts
      • Multiply the number of cards in the column with the number of cubes depicted in the column
    • VPs from unlocked abilities

7 Wonders Dual: My Reference

Game

  • Setup on pages 6 & 7
  • First player in Age 2 & 3 is player with weakest military (previous first player decides in case of a tie)
  • Take turns to draw an available card and play it in 1 of 3 ways
    • Construct it, either by covering the cost or having chaining symbol
    • Discard it for 2 coins + 1 coin for each yellow card in your city
    • Wonder construction (tuck it face down underneath), covering the cost of wonder
      • 8th wonder is discarded if 7th wonder is built

During Play

  • Trading with bank
    • Buy any resource at a cost of: 2 + number of matching resource symbols produced by opponents brown and grey cards
    • Some cards (Reserves and Custom House) reduce this to 1 for their specified resources
  • Military
    • When constructed, immediately move tracker towards opponent
    • When tracker crosses zone lines then opponent discards coins according to token, token is discarded too (if they don’t have enough coins they discard what they can)
    • If tracker reaches capital, game is immediately won
  • Science
    • Gain a progress token each time you gather a pair of matching symbols
    • If you gather 6 different science symbols, game is immediately won

End Game Scoring

  • If a Science or Military victory has not been claimed, scoring happens for a Civilian victory. Total up:
    • Military victory points
    • Buildings (blue green yellow purple)
    • Wonders
    • Progress
    • Treasure (3 coins = 1 point)
  • Ties won by player with most points from blue buildings

Sobek: My Reference

Game

  • Take turns doing one of 3 actions until 1 player can’t do a valid action
    • Take a tile from the market into your hand (no hand limit)
      • take it from the direction the ankh is pointing
      • move the ankh to the spot it was in (facing a direction you choose)
      • remove all the tiles it passed over (if any) and add them face down to your corruption board. (you can review the tiles on your corruption board, but not your opponents)
      • Special rules
        • if you take a tile with a deben token (coin) in the top right you may discard the tile to draw a deben token from the bag
        • if no tiles are available the fill the market first
          • take the ankh off
          • refill the market (do this as much as possible if tiles run out)
          • choose from the 4 center tiles as your tile
        • if you take a character tile you must orient the ankh to an available tile if you can (i.e. you can’t force a refill of the board)
    • Sell a set of tiles
      • Reveal at least 3 matching tiles
      • characters can be included if they have a matching icon
      • statues (crocodiles) are wild
      • if the set matches an existing set you may add to it (still must reveal at least 3 tiles)
      • a set of an icon you haven’t played before can’t be composed entirely of wild tiles
      • if any tokens are left when you play a set, look at them all and choose 1 to keep (they’re not replaced). The ability kicks in immediately.
    • Play a character
      • Discard a character tile from your hand, immediately apply its ability
      • You may play characters who’s abilities have no impact, but the ability kicks in if it can
  • Game End
    • Unscored sets (still in hand) are discarded from the game
    • All tiles left in hand (after discarding sets) are added to the players corruption tiles
    • The player with the fewest tiles on their corruption tile gains a draw of a deben token, and an additional draw for each set of 3 tiles they have less than their opponent. E.g. 1 tile vs 8 tiles = 3 token draws
  • Scoring
    • Sets score by number of tiles in set multiplied by number of scarabs in set
    • Deben tokens
    • Pirogue tokens (some score points)
    • Ties won by player with fewest corruption tiles