First player in Age 2 & 3 is player with weakest military (previous first player decides in case of a tie)
Take turns to draw an available card and play it in 1 of 3 ways
Construct it, either by covering the cost or having chaining symbol
Discard it for 2 coins + 1 coin for each yellow card in your city
Wonder construction (tuck it face down underneath), covering the cost of wonder
8th wonder is discarded if 7th wonder is built
During Play
Trading with bank
Buy any resource at a cost of: 2 + number of matching resource symbols produced by opponents brown and grey cards
Some cards (Reserves and Custom House) reduce this to 1 for their specified resources
Military
When constructed, immediately move tracker towards opponent
When tracker crosses zone lines then opponent discards coins according to token, token is discarded too (if they don’t have enough coins they discard what they can)
If tracker reaches capital, game is immediately won
Science
Gain a progress token each time you gather a pair of matching symbols
If you gather 6 different science symbols, game is immediately won
End Game Scoring
If a Science or Military victory has not been claimed, scoring happens for a Civilian victory. Total up:
Military victory points
Buildings (blue green yellow purple)
Wonders
Progress
Treasure (3 coins = 1 point)
Ties won by player with most points from blue buildings