Stephens: My Reference

Game

  • On your turn do 1 of 2 actions
    • Obtain glass, and activate corresponding action
      • Bottom left: white glass. Commit to a new contract
        • Choose from market, spend influence, slide down remaining and restock
        • Place into 1 of 3 available contract slots on your player board
      • Bottom right: white glass. Fund a new investment (bonus income during reset phase)
        • Choose from market, spend coins, slide down remaining and restock
        • Place in the leftmost slot of the row corresponding to the cube colour next to your player board. An investment with no cubes can go in any row.
      • All others: coloured glass: activate adjacent professions
        • Activation order decided by owners
        • Activation is optional
        • Master and Apprentice activate independently
    • Assign a worker to a new profession (bonus income/actions when professions activated)
      • Create a new one
        • Select from market, place
          • red cards on left side of board, blue on right
          • rows must have fewer professions than the next row below
        • place your worker in the top worker slot
          • if there is a small red cross, pay the pictured cost to place your worker
      • Reinforce existing (become apprentice)
        • place a worker in a vacant bottom slot of an existing profession
        • master and apprentice can’t be the same colour
  • Check for reset phase condition: 2 out of the 4 furnace locations are empty

During Play

  • When placing a worker a new ability is unlocked depending on where the worker came from
    • Influence Points maximum blocked by workers on the influence track
    • Left half of the book/board
      • 1VP each reset (must be unlocked before others in this area)
      • 1VP / 2 cubes at end game scoring
      • 1VP / 2 coins at end game scoring
      • 1VP / 1 influence at end game scoring
      • 5VP / set of 3 differenct accessories at end game scoring
    • Professions (in any order)
      • At the start of your turn you may discard either the 2 rightmost red or 2 leftmost blue professions from the market. Then take your turn as normal.
      • When creating a new profession you may add it to a row that will have an equal number of professions as the next row below
    • Contracts/Investments Section 1 (in order)
      • When completing a contract you may replace 2 matching cubes for 1 of another colour
      • When taking out a new contract or investment you may take 2 instead of 1
    • Contracts/Investments Section 2 (in order)
      • You may discard the lowest value contract or investment, and restock, before making your selection
      • Discount of 1, for one card only, when aquiring a new contract or investment. Can’t reduce a cost to zero.
    • Small factories (in order)
      • You may obtain 2 cubes from the same factory
      • You may obtain 3 cubes from the same factory
        • Additionally, you may opt to activate the effect of an empty furnace action, instead of activating the row of professions
      • You may obtain 4 cubes from the same factory
        • Additionally, you may opt to activate the effect of an empty furnace action, instead of activating the row of professions
  • Reset Phase
    • Advance the french army 5 spaces.
    • Replenish the 2 empty furnaces with the number of cubes indicated at the location of the French army (notation: 4/3/2 players)
    • Gain 1 VP if you have placed that worker
    • Empty the small factories
    • Activate personal investments
      • Each column of investments activated individually (and optionally)
      • all/none investments in a column are activated
      • A column composed of fewer than 3 investments may still be activated
      • Spend the indicated resources from the Forest and Dune tracks
      • Gain all VPs depicted
      • Gain all cubes depicted (place them on top of the corresponding investment card, not your supply)
    • Supply small factories
      • Distribute the cubes from your investment cards to the small factories in any quantity/combination that provides a benefit
      • Gain the benefit depicted for each valid combination you provide
    • Fulfill personal contracts
      • Optionally fulfill all/some/none of your contracts
      • Contracts may only be fulfilled during reset phases
      • Spend all of the required resources (some may require accessory tiles to be returned to the supply)
      • Place the completed contract into the rightmost slot of the corresponding row
  • Game End
    • Game end triggered when the army reaches/crosses the leading players scoring marker.
    • Player after the First Player take their turns, then everyone gets one more turn.
    • Additional reset phases can take place during these final turns – complete them as normal
    • After the final player takes their final turn perform one more reset phase

Score Points From

  • Final scoring
    • VP’s on the track
    • VP from position on Forest track (0/7/15)
    • VP from position on Dunetrack (0/7/15)
    • VP’s for master workers
      • 1VP per master in Stephens factory
      • 3VP per master in Lower small factory
      • 5VP per master in Upper small factory
    • 1VP per master with an apprentice
    • VPs for fulfilled contracts
      • Multiply the number of cards in the column with the number of cubes depicted in the column
    • VPs from unlocked abilities

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