Castles of Burgundy: My Reference

Game

  • roll 2 dice (3 if you’re the lead player)
  • using number on dice to do 2 actions
    • buy a tile from the corresponding market into your holding area
    • place a tile from your holding area onto a corresponding slot on your board
    • sell corresponding goods from your crate area (gain 1 silver and each worth 4 at the end)
    • without needing corresponding: gain 2 workers (can be used to +/- 1 from your action dice)
  • Free action during your turn (max once per round)
    • spend 2 silver to buy a tile from the black market in the middle

During Play

When playing tiles onto your board you gain bonuses:

  • mines – give you silver at the end of each round – target these early on
  • tiles for extra actions from:
    • have an extra action (pretend you have another dice of any number) – castle
    • have an extra action using the white dice number – white castle
    • gain extra tiles from market – carpenter, church, market
    • place a tile on your board – town hall
  • monastries
    • keep an eye on which bonuses are on offer
  • farms
    • keep an eye on which animals have been/gone
  • ships
    • get you goods and advance up the shipping (turn order) track
  • other tiles
    • get 2 silver – bank
    • get 4 workers – boarding house
    • get 4 VP – watchtower
    • sell 2 type of good – warehouse

Gain Points From

  • completing areas – the earlier the era for more points
  • being the first/second to complete all areas of a colour gets bonus chit
  • being the first/second to link the 3 castles around the edges of the board gets a bonus chit
  • sold goods are worth 4 points each
  • building a farmland of similar animals adds up (1 point per matching animal, each time you add/expand the farm)

Tips

  • mines have their own colour on the board
  • don’t mix up yellow monastry and beige building
  • roll the white dice too if you’re first player
  • In a 4 player game the goods don’t stay in the market area for long
  • at the start of each era read the power ups on offer from the monastry tiles in the market
    some are really good (1 silver for 2 workers)
  • some work well with others (2 workers for 1 building)
  • get some for bonus scoring at the end
  • 2 of the same building types (beige) can’t be in the same area as eachother (e.g. 2 banks)
    Inns expand an area by a bonus 1 – best used within bigger areas for bigger bonuses
  • Look for shipping opportunities to get goods that stack so that 1 selling action gets multiple tiles scoring
  • Look to sell goods that match covered bonus tiles on the trade route (sell a stack to cover multiple bonus tiles – they unstack)
  • Try to place tiles in a way that there are a range of numbers and colours connecting to keep options open

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