Game
- roll 2 dice (3 if you’re the lead player)
 - using number on dice to do 2 actions
- buy a tile from the corresponding market into your holding area
 - place a tile from your holding area onto a corresponding slot on your board
 - sell corresponding goods from your crate area (gain 1 silver and each worth 4 at the end)
 - without needing corresponding: gain 2 workers (can be used to +/- 1 from your action dice)
 
 - Free action during your turn (max once per round)
- spend 2 silver to buy a tile from the black market in the middle
 
 
During Play
When playing tiles onto your board you gain bonuses:
- mines – give you silver at the end of each round – target these early on
 - tiles for extra actions from:
- have an extra action (pretend you have another dice of any number) – castle
 - have an extra action using the white dice number – white castle
 - gain extra tiles from market – carpenter, church, market
 - place a tile on your board – town hall
 
 - monastries
- keep an eye on which bonuses are on offer
 
 - farms
- keep an eye on which animals have been/gone
 
 - ships
- get you goods and advance up the shipping (turn order) track
 
 - other tiles
- get 2 silver – bank
 - get 4 workers – boarding house
 - get 4 VP – watchtower
 - sell 2 type of good – warehouse
 
 
Gain Points From
- completing areas – the earlier the era for more points
 - being the first/second to complete all areas of a colour gets bonus chit
 - being the first/second to link the 3 castles around the edges of the board gets a bonus chit
 - sold goods are worth 4 points each
 - building a farmland of similar animals adds up (1 point per matching animal, each time you add/expand the farm)
 
Tips
- mines have their own colour on the board
 - don’t mix up yellow monastry and beige building
 - roll the white dice too if you’re first player
 - In a 4 player game the goods don’t stay in the market area for long
 - at the start of each era read the power ups on offer from the monastry tiles in the market
some are really good (1 silver for 2 workers) - some work well with others (2 workers for 1 building)
 - get some for bonus scoring at the end
 - 2 of the same building types (beige) can’t be in the same area as eachother (e.g. 2 banks)
Inns expand an area by a bonus 1 – best used within bigger areas for bigger bonuses - Look for shipping opportunities to get goods that stack so that 1 selling action gets multiple tiles scoring
 - Look to sell goods that match covered bonus tiles on the trade route (sell a stack to cover multiple bonus tiles – they unstack)
 - Try to place tiles in a way that there are a range of numbers and colours connecting to keep options open