Rise & Fall: My Reference

Game

  • setup
    • builds a map – pay attention as starting location choice is critical
    • place 1 city, 1 ship, 1 nomad
  • turn
    • everyone place a card face down, reveal it simultaneously
    • go round in turn order doing an action for each piece on the board that matches your card
  • end of turn
    • Decline – dicard a card for each trophy won during the round
    • Decline buy back – cost shown on Trophy Board – limit of 1 buy back per round
    • if you’re out of cards pick up your dicard pile, advance first player token

During Play

NomadMountaineerMerchantShipCityTemple
Movement134any water
move across iceNoYesNo
move across cliffNoYesYes
move through enemiesNoNoYes
can stop in citiesNoNoYes
Produce wood/stoneYesYes (including glacier)No
Construct a city1 wood, 1 Stone2 Wood (not in plains)1 Stone
Construct a temple2 Stone2 Stone
Construct a ship1 Wood1 Wood
Become a NomadFree
Become a Merchant2GP
Spawn a nomadFree
Convert nomad to Merchant-2GP
Convert nomad to Mountaineer-1GP
Tax itself+1/2/3GP
Trade+3GP/coastal city+5GP/enemy, +3GP friendly
Trade with BankBuy/Sell for 5GP
Convert enemy Nomad-2GP
Convert enemy Mountaineer-3GP
Convert enemy Merchant-5GP
Convert enemy Ship-5GP
Tax friendly neighbours+2GP each
  • limit of 5 wood, 5 stone per player
  • Get a trophy for placing all units of a particular type
    • Triggers a 1 card Decline at end of round from each player
  • As your unit types join/leave the game add/remove their corresponding card to/from your hand

Gain Points From

  • Area control (most units in an area – draws are lost)
    • Plains – 1VP
    • Sea – 2VP
    • Forest – 3VP
    • Mountain – 4VP (includes glacier in area)
  • Each Active card (not reserve/decline)
    • Score for number of pieces in play
  • 1VP for each 2GP
  • Trophies

Tips

  • Keep enough money to buy cards out of decline – 2 trophies in 1 round can wipe a player out of the game
    • Starting position tips
    • spread out
    • aim for wood/stone
    • avoid neighbours (avoid being fenced in)
    • look for areas to monopolise that others won’t get to easily (on edges surrounded by cliffs/glaciers)
  • Early on quick expansion: nomads to cities to spawn nomads
    • has risk of no money to buy cards out of decline
  • City spawning nomad is the main way to add pieces to the board (only other way is temple converting enemy)
  • Leave spawned nomads by their spawning city to immediately convert to Merchant/Mountaineer
  • Mountaineer not that useful – only needed for traversing ice/ice mining – only converts out to a city
  • To spread out across water:
    • coastal city -> spawn nomad -> convert to ship -> travel away -> create coastal city/temple
  • To spread out across land:
    • coastal city -> spawn nomad -> convert to merchant -> travel away -> convert to ship -> optional travel away -> create coastal city/temple
  • Get a merchant in a nest of cities for big trade income
  • Get multiple ships in water with many coastal cities for big trade income
  • Early focus should be on getting cities out

Leave a Reply

Your email address will not be published. Required fields are marked *