Game
- Go clockwise and on your turn either:
- do the start of Age actions
- pay to go up one of the tracks
- Once you’ve done the start of Age 5 actions then your game is over
During Play
- Actions affecting territory game in the middle
- draw a territory tile from the bag to your reserve
- play a territory tile from your reserve to the map
- gain points for matching the edges of territory tiles
- gain the resource pictured on the tile
- place a tower on an adjacent territory to gain control of it
- if opponent already there, knock theirs over
- limit of 2 things per territory
- roll the 2 dice for either resource or points
- Actions affecting player city map
- Place a building in city
- Uses a building which reveals a Start of Age benefit
- completing rows/columns gives points during Start of Age
- completing districts (3×3 areas) gives a resource
- Be first to reach a circle token on a track for a bonus structure to place in city
- Complete bonus city objective to get bonus structure to place in city
- Some tech cards give bonus structure to place in city
- Actions for tracks
- Progress up a track, and take benefit
- Progress up a track, without taking benefit
- Actions for technology
- Take a tech card
- Refresh the tech market and take a card
- Upgrade a tech and take benefit
Gain Points From
- Placing a map tile: points for matching the edges
- Placing a tower on map: points from dice roll
- Actions on tracks for scoring
- Points for territory tiles in reserve
- Points for controlled territories in map
- Points for progress up a track
- Points for tech cards owned
- Points per tapestry card owned
- Points per row/column in city
- Points per building, of a specific type, in city
- Start of Age bonuses
- Points for tech cards owned
- Points
- Points per row/column in city
- Points for controlled territories in map
Tips
- Generally take resource when given a choice – more actions is more points
- Get buildings into the city to reveal Start of Age benefits
- Lots of points come from Start of Age – revealing the benefits is critical
- 3 out of 4 tracks allow for 2 buildings to be placed within the first tier
- 4 resources for 2 buildings per track (one building requires bonus payment)
- Benefits:
- First revealed building gets an extra resource
- Second revealed building scores points
- Third is another extra resource
- Fourth is a resource and scoring points
- Fifth is 10 points
- Purple card from 3rd Arts action gives an extra bonus during Start of Age