Game
- Setup
- Make a market of 3 face up power cards
- Set aside the green dice (they’re used by some cards)
- A monster figure and board to each player
- If playing with “power up”:
- draw 2 evolution cards, keep 1, discard 1
- Clockwise until end of game (20 Points or last player standing)
- If you are in Tokyo at the start of your turn, gain 2 Points
- Roll 6 black dice up to 3 times (2 rerolls of all/any dice of your choosing)
- Resolve Dice
- Points: 3 of a kind = score the number. Each additional of the number = +1
- Energy: 1 energy cube each
- Smash: monsters not where you are lose 1 health each
- if injuring monster(s) in Tokyo they may now yield (they still lose the health)
- if a monster lost their last health they’re eliminated. Cards and cubes discarded.
- Heal
- if outside Tokyo gain 1 health each to a max of 10
- If playing with “power up”:
- 3x health allows you to draw 2 evolution cards, keep 1, discard 1
- If draw pile is empty then shuffle discard pile
- Enter Tokyo if it is empty (this is non-optional)
- Gain 1 Point when entering Tokyo
- Buy Power Card(s) – restock is immediate
- Optionally spend 2 Energy to discard and replace the market
Score Points From
- Rolling points on the dice: 3x number = score the number. Each additional of the number = +1
- Entering Tokyo: 1
- Starting your turn in Tokyo: 2
- Power Cards do crazy things
- Power Up Cards do crazy things