Caverna: My Reference

Grow your population, grow crops, keep animals, dig mines, go on expeditions: wealthiest people win.

Setup

  • Randomly assign first player
  • 1st and 2nd player get 1 food each
  • 3rd player gets 2 food
  • 4th onwards get 3 food each

Game

  • Phase 1: Add new Action space
    • Reveal the next Action space card
    • Reveal the next Harvest token (from round 6)
      • There are 3 red tokens that go on the Harvest event card, top to bottom
  • Phase 2: Replenish accumulating spaces
    • If there’s a bracket this is for non-empty spaces
  • Phase 3: Work phase
    • In turn order, in ascending weapon level, each person takes an action
    • If you have fewer people than opponents you simply miss a turn
  • Phase 4: Return home to their dwellings, don’t stack so they’re visible
  • Phase 5: Harvest time
    • 5.1: harvest 1 token per sown field
    • 5.2: feed 2 meals per dwarf (1 per child)
      • conversions are free actions, conversion table reference on your player board
      • take 1 Begging Marker for each missing food (2 per dwarf), there is no way to remove these. -3 at the end of the game
    • 5.3: get 1 extra animal for each animal you have 2 or more of (not dogs)
      • parents may be in separate areas
      • There must be space to accommodate the babies, or they are not gained
      • breeding animal types may not be converted to food during this phase
      • (non-breeding animals can, however, be converted to food)
    • Red tokens
      • No harvest
      • 1 food per dwarf
      • skip field (5.1) or breeding (5.3) phase – chosen individually

During Play

  • Action Spaces
    • Twin Tiles
      • Play adjacent to existing tiles
      • If covering an icon, gain the resource
      • Note the tile type being covered
      • If there’s not sufficient space you may not downgrade to a single tile
    • Sow: Grain, Veg, Gemfruit, Mushrooms; up to 2 times each (quantities as pictured on action tile and reference card)
    • Furnishing
      • Placed in caverns, not tunnels, mines or unexcavated
      • Furnish a cavern includes dwellings
      • Furnish a dwelling is only dwellings
    • Family Growth
      • Must have space to house new person
      • New person can’t take an action this round
      • Max of 5 people
        • Additional Dwelling allows a 6th, use an extra token of a different colour
        • Goblins can also extend to a max of 6 total (with fewer normal people used if using multiple Goblins)
    • Goods & Mines
      • Ore Mine goes on 2 ordinary tunnels (not deep)
      • Ruby Mine can go on ordinary or deep tunnels
    • Animals
      • Farming action spaces create Pastures (fenced areas)
      • 2 animals in a small Pasture
      • 4 animals in a large Pasture
      • Stables double the Pasture capacity (e.g. 2x stables in large pasture = 16 capacity)
      • Stable in a Meadow = 1 animal
      • Stable in a Forest = 1 Boar
      • Ore/Ruby mine = 1 Donkey
      • Entry cave = 2 animals
      • Dogs can go anywhere
      • Dogs in Meadow or Pasture (not fields or forest) can keep one more Sheep than there are Dogs
    • Weapons
      • Pay 1-8 ore to get a weapon
      • People must be played in ascending weapon order
      • People with weapons can go on Expeditions for loot
        • Loot as per reference card
        • Weapon level dictates max loot level
        • Expedition level dictates how many loot items obtained
        • Loot items must be different
        • At end of Expedition weapon level increases for the person that did it
    • Starting Player
    • Imitation
      • You can’t imitate a space occupied by your own people
  • Rubies – free action to trade as per reference card
  • Gemfruits – swap for Rubies as a free action
  • Mushrooms – swap for Vegetables as a free action

Score Points From

  • 1 per animal (farm/dog)
  • -2 per missing farm animal type (4 types total: sheep, donkey, cattle, boar)
  • ½ per Grain
  • 1 per Veg
  • 1 per Ruby
  • 1 per Person
  • -1 per unused space
  • Tile Points
  • Tile Bonuses
  • 1 per Gold
  • -3 per Begging Marker

Tips

  • If only 1 player does expeditions they will probably win
  • If only 1 player doesn’t do expeditions they will probably win

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