7 Wonders Dual: My Reference

Game

  • Setup on pages 6 & 7
  • First player in Age 2 & 3 is player with weakest military (previous first player decides in case of a tie)
  • Take turns to draw an available card and play it in 1 of 3 ways
    • Construct it, either by covering the cost or having chaining symbol
    • Discard it for 2 coins + 1 coin for each yellow card in your city
    • Wonder construction (tuck it face down underneath), covering the cost of wonder
      • 8th wonder is discarded if 7th wonder is built

During Play

  • Trading with bank
    • Buy any resource at a cost of: 2 + number of matching resource symbols produced by opponents brown and grey cards
    • Some cards (Reserves and Custom House) reduce this to 1 for their specified resources
  • Military
    • When constructed, immediately move tracker towards opponent
    • When tracker crosses zone lines then opponent discards coins according to token, token is discarded too (if they don’t have enough coins they discard what they can)
    • If tracker reaches capital, game is immediately won
  • Science
    • Gain a progress token each time you gather a pair of matching symbols
    • If you gather 6 different science symbols, game is immediately won

End Game Scoring

  • If a Science or Military victory has not been claimed, scoring happens for a Civilian victory. Total up:
    • Military victory points
    • Buildings (blue green yellow purple)
    • Wonders
    • Progress
    • Treasure (3 coins = 1 point)
  • Ties won by player with most points from blue buildings

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