Place 10 tiles on the center scoring board supply spaces
Each disc gets 4 tiles
Place the round marker. Note this denotes which tile is wild
Game
Acquire tiles until none remain; either
Pick all tiles of the same colour from 1 disc
Wild is not allowed, unless there are only wild tiles: take 1
If there are wild tiles on the disc, also take 1 of them
Remaining tiles go to the center
Pick all tiles of the same colour from the center
Wild is not allowed, unless there are only wild tiles: take 1
If there are wild tiles in the center, also take 1 of them
The first player to draw from the centre takes the start player token and loses points equal to the number of tiles acquired
Play tiles, placing them on your mat
Note the places have numbers, you need that number of tiles to place one, the excess are discarded into the tower
Tile colours must match the mat colour, except the center wild star where only 1 of each colour may be placed
The current wild colour can be used as part of the excess tiles that get discarded
Scoring
Score 1 point for the tile placed and an additional 1 point for each connected tile
Bonus drafts are available by surrounding a pillar (1 tile), statue (2 tiles), or window (3 tiles). See scoring board for reference. These come from the star on the scoring board and are refreshed at the end of the current players turn.
You may pass with up to 4 tiles carried over into the next round, placed on the corners of your player board. Excess tiles are discarded into the tower and lose 1 point per tile
Cleanup
start player:
Advance the round counter
Place 4 tiles from the bag onto each disc
Start player token back into the center
All players, retrieve carried over tiles from the corners of their board
End Game Scoring
See scoring board for reference:
Bonuses for completing stars on player boards
Bonuses for placing all 7 of a particular number
For each tile on the corner spaces, discard it and Lose 1 point per tile