Setup
- Build the board randomly
- Place turn tracker on side for the player count
- Deal 4 secret missions to each player, they keep 2 (different ones), discard 2
- First player starts with 38 population, all others 35
- Floors to give players:
- 2 players: 20
- 3 players: 17
- 4 players: 14
Game
First action of the game can be anywhere.
- On your turn perform 1 (first player) or 2 (all other players) actions
- Construct a building in the territory where the torticrane is
- Optionally place a plot over a bramble space first. It stays there for the rest of the game.
- Inhabitant Cost = Plot cost + 1 per floor already present
- If a Common objective is completed as a result of the construction
- place a roof on the floor that was just constructed
- claim the objective card
- move on the score tracker
- deal a new common project card
- Move the torticrane to the corresponding territory
- Abandon a building in the territory where the torticrane is
- Return floors to player supply (and roof, if there is one, to game supply)
- Increase population as shown on player aid (it’s double total construction cost)
- Move the torticrane to the corresponding territory
- Choose next player and put their piece on the next slot
- If a player can’t build and can’t/doesn’t want to abandon, they can play in the next territory in numerical order
End of Round
- Once all players have taken their turn, perform territory control scoring
- For each territory, in ascending order, determine who has most floors present in the territory
- Winner receives 2 extra into their population.
- If a draw, all players involved gain 1 extra into their population
- Last player is now first player (they get 3 turns all in a row)
During the game
- A building with a roof
- can’t be added to
- can’t be used for objectives (apart from territory control secret missions)
- can be abandoned
- can be invaded
- can have it’s roof transferred
- You have 4 ploy tokens to use during the course of the game.
- You may use 1 ploy token per action.
- Ploy Token Actions available:
- Strategic Movement (free action)
- Move the torticrane to another territory, within 1 numerically
- Roof Transfer (free action)
- Move a roof from one of your buildings to another of your buildings
- Building Invasion (replaces action, not a free action)
- Attacking player pays the total construction cost x2 (as per player board reference)
- Defending player gains the total construction cost x2 (as per player board reference)
- Return defending players floors to their supply (and roof, if there is one, to game supply)
- Place attacking player floors in same place (without roof, if there was one)
- Common objectives may be scored as normal at this point
- Move torticrane to the corresponding territory
- Strategic Movement (free action)
End Game Scoring
- Game end is triggered by a player constructing their last floor at any point (i.e. even if they get floors back in their second action).
- Current round is finished, including territory control.
- End game scoring:
- Score secret missions
- Score population
Tie breaker: number of blocks on the board, then the number of roofs