Setup
- Tokens in bag, Tiles in stacks on table, nature tokens (pine cones) in a pile
- 2 players: 43 tiles (remove 42)
- 3 players: 63 tiles (remove 22)
- 4 players: 83 tiles (remove 2)
- Select 1 scoring card per animal type
- 1 starter habitat to each player
- Deal 4 tiles and 4 tokens
Game
- Going clockwise players take turns until there are no tiles to replenish the market (20 turns each)
- On your turn
- select a pairing of tile and token
- place the tile
- must touch another tile
- can’t go on top
- can’t be moved once placed
- place the token
- tile must not already have a token
- tile must show the matching token symbol
- if it can’t be placed it is returned to the bag
- restock market so there’s 4 tiles and 4 tokens again
During Play
- If the 4 tokens are all the same they’re automatically wiped and replaced
- If 3 of the 4 tokens are the same the active player can elect to have the matching tokens wiped and replaced
- Nature tokens are gained by populating a keystone tile (1 animal, white triangle, white pine cone)
- Nature tokens can be spent to:
- Mix/Match tiles and tokens from different pairings
- Wipe and replace any number of tokens
- There is no limit to the amount of tokens you can spend in one turn
- Unspent nature tokens are worth 1 point at the end
Score Points From
- Scoring Cards
- as per the cards selected during setup
- Largest habitat tile count (personal)
- 1 point per tile in a contiguous group of each habitat type
- Largest habitat bonus (competition)
Players | Largest | Draw for Largest | 2nd Largest |
2 | 2 Points | 1 Point | None |
3/4 | 3 Points | 2 players drawing: 2 Point each 3/4 players drawing: 1 Point each | 1 point, but only if there are no draws |
- Nature tokens – 1 point each
- Ties: most nature tokens wins