Game
- first turn: place your action token in a column and optionally take top action then optionally take bottom action
- subsequent turns: move action token and repeat (i.e. can’t do same action twice in a row – unless you’re red star faction with Relentless ability)
- Top Actions
- Trade
- Pay 1 coin to Gain 2 Resources or Gain 2 Popularities
- If Armory built, Gain 1 Fighting power
- Bolster
- Pay 1 coin to Increase Fighting Power / Gain Combat Card
- If Monument built, Gain 1 Popularity
- Move/Gain
- Move Units or Gain Coins
- If Mine Built, use it
- Produce
- Pay cost shown (increases as you place workers) for workers in 2/3 (3/4 with Mill) territories to Produce on the terrain they’re in – 1 resource per worker:
- Mountain – Metal
- Farm – Food
- Tundra – Oil
- Forest – Wood
- Village – Worker
- If Mill built, produce there too
- Pay cost shown (increases as you place workers) for workers in 2/3 (3/4 with Mill) territories to Produce on the terrain they’re in – 1 resource per worker:
- Trade
- Bottom Actions
- Upgrade – Pay Oil to Upgrade = Move cube from the top to bottom(, Gain Coin(s))
- Deploy – Pay Iron to Deploy any Mech(, Gain Coin(s)) – mech appears in a hex with a worker
- Build – Pay wood to Build a Structure(, Gain Coin(s)) – building appears in a hex with a worker, 1 structure limit per hex
- Enlist – Pay food to Enlist (move one token brom bottom action area to the faction mat)(, Gain Coin(s))
- Gets 1 time bonus from faction mat, ongoing bonus when neighbours do corresponding actions
- Placement of 6th star immediately ends the game
During Play
- Place stars for (10 options, 6th placement ends the game):
- All 6 upgrades
- All 4 mechs
- All 4 structures
- All 4 recruits
- All 8 workers
- 1 completed objective
- Win combat (first time)
- Win combat (second time)
- reach 18 popularity
- reach 16 power
- Enlisted bonuses
- Upgrade – gain 1 fighting power and pay attention if players on left/right upgrade
- Deploy – gain 1 coin and pay attention if players on left/right deploy
- Build – gain 1 popularity and pay attention if players on left/right build
- Enlist – gain 1 combat card and attention if players on left/right enlist
- Deployed mech bonuses (apply to mechs and character)
- All: Riverwalk – travel across rivers to certain terrains
- All: Speed – +1hex per movement
- Underpass – move between controlled mountain and any tunnel
- Disarm – before combat on a territory with a tunnel, opponent gets -2
- Township – move between controlled villages or the factory
- Peoples army – play an extra combat card if a worker is present
- Seaworthy – move to/from lakes. Retreat into adjacent lakes
- Artillery – before compat, pay 1 power for opponent to lose 2 power
- Wayfare – move to any non-opponent home base
- Scout – Before combat steal 1 combat card from opponent
- Submerge – enter and move between lakes
- Camaraderie – don’t lose popularity forcing opponent worker retreat
- Faction bonuses
- Dominate – no limit to objectives/combat stars
- Relentless – can repeat same action as previous turn
- Swim – workers may cross rivers
- coercion – spend a combat card as a resource (once per turn)
- Meander – pick up to 2 options per encounter card
- Movement
- Standard move action: move 2 different units 1 territory each
- All units may carry any/all resources with them as they move
- Mechs can pickup/drop off workers too
- Movement ends for combat (including workers simply retreating), encounter, factory card
- Combat
- Select power value
- Optionally add 1 card per unit involved
- Winner gets territory (and resources if any) and places star
- Winner loses 1 popularity for each worker forced into retreat (i.e. they were attacker)
- Loser retreats units to home base and gains 1 combat card if they revealed more than 0
- Encounters
- Move character into hex with encounter token, take a card, choose a bonus
- Factory
- Center hex is worth 3 hex at end game scoring
- If character ends turn in factory take a factory bonus card
- Factory bonus card actions
- Top action (one of):
- Pay 1 popularity, Gain 1 Enlist or 1 Upgrade
- Pay 2 coin, Gain 1 Upgrade and 1 Popularity
- etc
- Bottom action (all have):
- Move 1 unit twice within the same move action (move 3 spaces if speed mech ability unlocked)
- Top action (one of):
Gain Points From
- Coins in hand
- Structure bonus tile
- Ranking on popularity track affects coins gained per count of:
- Stars placed – 3/4/5 coins
- Territories controlled – 2/3/4 coins
- Per 2 resources – 1/2/3 coins
Tips
- Start of game
- familiarise yourself with your factions mech abilities
- familiarise yourself with your factions bottom action costs/rewards (coins)
- familiarise yourself with your factions special ability
- familiarise yourself with the Structure bonus tile
- Try to get both top and bottom actions as frequently as possible
- Popularity is important for the multiplier – gain it from
- Trade (top action)
- Place monument to reveal gain popularity icon
- Enlist from the Build action to reveal gain popluarity from neighbour bonus
- Focus on points: popularity multiplier and winning stars/controlling territories
- Basic strategy: spread out gaining territories while working towards stars
- Lots of ways to get stars, choose which ones to ignore and which to focus on
- Some are quicker than others (e.g. 4 mechs vs 6 upgrades)
- Upgrade(s) can make it so that the top actions Trade/Produce can pay for their bottom actions all in the same turn
- Build structures to keep control of a territory
- Leave mechs defending workers/territory/resources
- Get first 3 workers out early (target village first turn)
- Combat cards and power track are only good for combat, no end game bonus
- The same unit can’t use more than 1 move action per round (Speed mech bonus increases range, factory card gives double move action, double move +speed = 3 hex)
- Add multiple units into combat to play multiple combat cards
- Factory card facilitates consecutive movements
- In combat, when forfeiting, playing 0 points, but 1 combat card will earn you a new combat card and lose no points